LASER MARINES

"THE MOST EXPLOSIVE LASER GAME EVER"

COMMANDER

I'm the top dog and I decide the strategy.  I can take 3 hit points of damage before I lose a life.  I do 2 hit points of damage with my MK 4 phaser and I can fire missiles and detonate the dreaded 'nuke'.  I start with 15 lives and 30 rounds of ammo.

 

 

HEAVY WEAPONS

I'm one tough dude.  I have 3 hit points of damage before I lose a life.  I cause a massive 3 hit points of damage, so every time I hit any one they are wasted and to top it all, I get missiles too.  I start with 10 lives and 20 rounds of ammo.

 

 

SCOUT

I'm lightly armoured and highly mobile.  I'm equipped with a phaser capable of rapid fire.  I have heaps of lives and ammo so I can roam around the field and cause havoc where I'm least expected.  I do 1 hit point of damage to my enemies and it takes 1 hit to take out one of my lives.  I start with 30 rounds of ammo and 15 lives.

 

 

AMMO CARRIER

I have unlimited ammo but have poor armour and weaponry.  I start with 10 lives and I have 1 hit point of damage before I lose a life.  I can re-supply my marine comrades by zapping them.  If I get eliminated the team will run out of ammo.  Then what are they going to use, harsh language?  So protect me!!

 

 

MEDIC

I'm the most important marine in the team but the others won't admit it.  I'm poorly decked out but when I zap my buddies, I re-supply them with lives.  If they run out of lives, "That's it man!! Game over man!! Game over!!"  My lives cannot be re-supplied so if I am killed in action, my team are sure to follow, without lives their toast!  I start with 15 rounds of ammo and 20 lives.

Laser Marine Rules