"THE MOST EXPLOSIVE LASER GAME EVER" |
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COMMANDER I'm the top dog and I decide the strategy. I can take 3 hit points of damage before I lose a life. I do 2 hit points of damage with my MK 4 phaser and I can fire missiles and detonate the dreaded 'nuke'. I start with 15 lives and 30 rounds of ammo. |
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HEAVY WEAPONS I'm one tough dude. I have 3 hit points of damage before I lose a life. I cause a massive 3 hit points of damage, so every time I hit any one they are wasted and to top it all, I get missiles too. I start with 10 lives and 20 rounds of ammo. |
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SCOUT I'm lightly armoured and highly mobile. I'm equipped with a phaser capable of rapid fire. I have heaps of lives and ammo so I can roam around the field and cause havoc where I'm least expected. I do 1 hit point of damage to my enemies and it takes 1 hit to take out one of my lives. I start with 30 rounds of ammo and 15 lives. |
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AMMO CARRIER I have unlimited ammo but have poor armour and weaponry. I start with 10 lives and I have 1 hit point of damage before I lose a life. I can re-supply my marine comrades by zapping them. If I get eliminated the team will run out of ammo. Then what are they going to use, harsh language? So protect me!! |
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MEDIC I'm the most important marine in the team but the others won't admit it. I'm poorly decked out but when I zap my buddies, I re-supply them with lives. If they run out of lives, "That's it man!! Game over man!! Game over!!" My lives cannot be re-supplied so if I am killed in action, my team are sure to follow, without lives their toast! I start with 15 rounds of ammo and 20 lives. |