|
THE RULES Laser Marines is the closest that you will ever get to playing in a real action packed video game Two teams will enter the Laser Force interactive arena with the intention of eliminating the other team, destroying their base and gaining as many points as possible in a 15 minute battle. |
|
The Marines |
Shots |
Lives |
Missiles |
Shields |
Shot Power |
||||
Initial |
Re-supply |
Max |
Initial |
Re-supply |
Max |
||||
Commander |
30 |
5 |
60 |
15 |
4 |
30 |
5 |
3 |
2 |
Heavy Weapons |
20 |
5 |
40 |
10 |
3 |
20 |
5 |
3 |
3 |
Scout |
30 |
10 |
60 |
15 |
5 |
30 |
0 |
1 |
1 |
Ammo Carrier |
Unlimited |
10 |
3 |
20 |
0 |
1 |
1 |
||
Medic |
15 |
5 |
30 |
20 |
0 |
20 |
0 |
1 |
1 |
Key: sp (special points) are gained by zapping marines and targets/bases.
Laser Marines |
Special Abilities
|
Commander |
Nuke: All opponents are deactivated. To use, Press the feature button for 2 seconds while alive, then wait another 3 seconds for confirmation of the detonation. Cost: 20sp Warning: If you are zapped whilst awaiting confirmation of the detonation you lose the nuke and the sp |
Heavy Weapons |
None! He's one tough dude!! |
Scout |
Rapid Fire: Lasts until you are re-supply
again. To use, press the feature button for 2 seconds while
alive. Cost: 15sp |
Ammo Carrier |
Re-supply: can re-supply own team with shots by zapping them while they are alive. Power Boost: Re-supplies the whole team in one go without having to zap them. To use, press the feature button for 2 seconds while alive. Cost: 10 sp |
Medic |
Re-supply: Can re-supply own team with lives by zapping them while they are alive. Power Boost: Re-supplies the whole team in one go without having to zap them. To use, press the feature button for 2 seconds while alive. Cost: 10 sp |
Navigator / Guardian |
(Starts off neutral) He takes the role of the marine that zaps him. Warning: If the other team has already taken control of the Navigator it takes 10 kills not zaps to neutralize him again. |
Event |
Score |
Special Points Gained |
Notes |
Zap opponent |
100 |
1 |
|
Zap own team member |
-100 |
0 |
|
Missile opponent |
500 |
2 |
|
Missile own team member |
-500 |
0 |
|
Destroy Base/Target |
1001 |
5 |
|
Detonate Nuke |
500 |
0 |
|
Get zapped |
-20 |
0 |
1 life is lost |
Get missiled |
-100 |
0 |
2 lives are lost |
Get nuked |
0 |
0 |
3 lives are lost |
Skill Levels: All players of each character class play at the same level.
Mission Length: 20 minutes to complete mission.