LASER MARINES

THE RULES

Laser Marines is the closest that you will ever get to playing in a real action packed video game Two teams will enter the Laser Force interactive arena with the intention of eliminating the other team, destroying their base and gaining as many points as possible in a 15 minute battle.

Inventory

The Marines

Shots

Lives

Missiles

Shields

Shot Power

Initial

Re-supply

Max

Initial

Re-supply

Max

Commander

30

5

60

15

4

30

5

3

2

Heavy Weapons

20

5

40

10

3

20

5

3

3

Scout

30

10

60

15

5

30

0

1

1

Ammo Carrier

Unlimited

10

3

20

0

1

1

Medic

15

5

30

20

0

20

0

1

1

 Abilities

Key:  sp (special points) are gained by zapping marines and targets/bases.

Laser Marines

Special Abilities

Commander

Nuke:  All opponents are deactivated.  To use, Press the feature button for 2 seconds while alive, then wait another 3 seconds for confirmation of the detonation.  Cost: 20sp

Warning:  If you are zapped whilst awaiting confirmation of the detonation you lose the nuke and the sp

Heavy Weapons

None! He's one tough dude!!

Scout

Rapid Fire:  Lasts until you are re-supply again.  To use, press the feature button for 2 seconds while alive.  Cost:  15sp

Ammo Carrier

Re-supply:  can re-supply own team with shots by zapping them while they are alive.

Power Boost:  Re-supplies the whole team in one go without having to zap them.  To use, press the feature button for 2 seconds while alive.  Cost:  10 sp

Medic

Re-supply:  Can re-supply own team with lives by zapping them while they are alive.

Power Boost:  Re-supplies the whole team in one go without having to zap them.  To use, press the feature button for 2 seconds while alive.  Cost:  10 sp

Navigator / Guardian

(Starts off neutral)  He takes the role of the marine that zaps him.

Warning:  If the other team has already taken control of the Navigator it takes 10 kills not zaps to neutralize him again.

 Scoring

Event

Score

Special Points Gained

Notes

Zap opponent

100

1

 

Zap own team member

-100

0

 

Missile opponent

500

2

 

Missile own team member

-500

0

 

Destroy Base/Target

1001

5

 

Detonate Nuke

500

0

 

Get zapped

-20

0

1 life is lost

Get missiled

-100

0

2 lives are lost

Get nuked

0

0

3 lives are lost

Skill Levels:  All players of each character class play at the same level.

Mission Length:  20 minutes to complete mission.