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Wrongly imprisoned in a futuristic prison, the players have been collared with an explosive neck collar. Their collar is electronically tied to the collar of one of their fellow prisoners, only....they don't know who.
The aim of the game is to diffuse their collars and break their 'Wedlock' before the timer runs out.
While the two player's are wedlock-ed what happens to one happens to the other. This means that if one player gets rapid fire, they both get rapid fire and if one player goes down...both players go down.
Once the player's wedlock is broken, the players retain the advantages of their wedlock but lose the disadvantages.
Players have access to their partners special points as well as their own.
To break the wedlock, the pair must first have built up enough special points. When the suit says 'special available' both player's must press their feature buttons at exactly the same time, while they are both up.
The Navigator/Guardian will look at all passing players, if a player is not doing to well with respect to other players in the game, he may give the player special bonus points. If the player is doing well, he may simply zap the player.
Mission Length: 10 minutes
Skill Levels: All players play at the same skill level.
Scoring:
Event |
Score |
Special
Points |
Zap opponent |
100 |
1 |
Zap Partner |
-100 |
0 |
Missile opponent |
500 |
2 |
Missile partner |
-500 |
0 |
Destroy Target |
651 |
5 |