SMACK
DOWN TAG
Up to 4 Tag teams compete in the arena to deliver the
Final Smack Down Blow to opposing teams.
The
games starts with one member of each tag team in the arena. The remaining tag
team member(s) wait in the reception area.
At
any time during the game the arena member can swap places with a tag team
member who is waiting in the reception area.
Lives
All players start the game with limited number of
lives.
Additional lives can be gained by destroying targets
and Smacking or Body Slamming opponent players
No player is allowed to attack an opponent within the
star gate, armoury or reception areas.
Lives are lost
each time a player is Smacked (1 life), Body Slammed (2 lives) or Team Slammed
(3 lives each)
Team Slamming will take lives from all opponent
players in the arena and reception area
A tag team is eliminated once a single member of the
team has lost all their lives.
Level |
Initial Lives |
Additional
Lives available |
||||
|
Allocated |
Destroying
Targets |
Body
Slam (Missile) Opponents |
Smack
(Zap) Opponents |
||
1 to 3 |
20 |
2 |
1 |
0.25 |
||
4 to 6 |
18 |
2 |
1 |
0.25 |
||
7 to 9 |
16 |
2 |
1 |
0.25 |
||
Scoring:
Target |
Body Slam |
Team Slamming |
Smack |
651 |
500 |
500 |
100 |
The contest will last 15
minutes or less if a team successfully eliminates all other tag teams.
Team
changeovers must be completed within 20 seconds of a member passing through the
stargate, otherwise a life will be lost from the returning member.
Players
must unclip and clip their guns onto their battle suits as they pass through
the armoury.
Warbot,
Guardian, Navigator and Beacons are inactive.