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LIFE-FORCE
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When
you are born your are given enough life-force
for
a life time, unless someone steals it !!
Each player
starts with a minimum amount of life. If this life expires, the player is
eliminated from the mission.
Players can gain
additional life by zapping opponents, destroying targets and using special
abilities.
The Special
Abilities available are:
Life
Boost
Special points
are converted into extra life. Press the feature button for 2 seconds whilst
activated and each special point is converted into a unit of life; special
points are then reset to zero.
This can only be
used when you have less than 15 Special Points
Stasis
When down, the
player's life force is frozen until they are reactivated.
To use, Press
the feature button whilst deactivated. Special points are deducted at a rate of
one every two seconds while this ability is in effect.
Their life force
returns to normal status when the player reactivates or when special points are
exhausted.
Life
Drain
Life is drained
from a targeted opponent and transferred to the player.
To use, target
an opponent and hold the lock until the missile lock tone begins. For each
second of the missile lock on the opponent, a unit of life is drained and
transferred to the player.
This continues
until the lock is broken or all the opponents life is drained.
Life
Harvest
Life is
harvested from all opponents and transferred to the player.
To use,
accumulate more than 15 special points and press the feature button for 2
seconds whilst activated.
Once started, 15
special points are deducted immediately and then 1 special point for every 2
seconds that the effect lasts.
For each second
this is in effect all opponents loose one second of life, while the activating
player gains two seconds of life.
The effect ends
when the activating player is deactivated or exhausts their special points.
When using the Life Harvest, the activating player's
battle-suit will sound a medium pitch beeping sound every few seconds until the
effect ends and during this time, the battle-suit's visible lights will not
flashing and the player's phaser will be unable to fire
Notes
·
This mission can be played as individual, multi-team or
partners.
·
If a player has Life Boost and Life Harvest available, the
Life Harvest has priority
·
When a player has the Life Harvest in effect, all the
opponents receive a low pitched beeping sound every few seconds. This is a
signal that their life is being drained. To stop this they should attempt to
seek out and deactivate the activating player.
·
Players receive a "Time Low" warning when they
have less than 1 minute of life and a "Time Critical" warning when
they have less than 30 seconds of life remaining.
·
The mission will automatically end when the maximum time
limit has expired or only one player or team remains.
·
All players are deactivated by one shot
·
The Navigato/Guardian is not active
Skill
Levels
Mission Level |
Members
Skill Level |
Starting
amount of life |
Zap or
missile an opponent Life
force gained |
1 |
1,
2, 3 |
7minutes
30 Sec |
10
seconds |
2 |
4,
5, 6 |
6
minutes 30 Sec |
8
Seconds |
3 |
7,
8, 9 |
5
minutes 30 Sec |
6
Seconds |
Scoring
Event |
Score |
Special points |
Notes |
Zap opponent |
100 |
1 |
Gain extra time (see above) |
Zap own team |
-50 |
0 |
|
Life Boost |
0 |
-1 minimum |
Exchange each special point for 1 second of life |
Life Drain Missile lock |
0 |
0 |
Transfer life from an opponent to yourself at 3 seconds per second |
Missile opponent |
500 |
2 |
Gain extra time (see above) |
Missile own team |
-250 |
0 |
|
Destroy target |
651 or 801 team |
5 |
Gain 10 Seconds of extra life |
Life Harvest |
0 |
-15 minimum |
Take live from all opponents Gain life at 2 seconds per
second |
Mission
length
Life Force 15
minutes
Continuous
Life force (Tournament rules) up to 3 Hrs