Head Quarters


This is a team game requiring teams to take and hold of strategic positions (targets) in the arena for up to 2 minutes at a time.

The winning team will be the team that has secured the most targets


Teams of up to 6 players will enter the arena before the start of the game when the first target will activate

The target will remain active for 2 minutes after which time it will turn off and a new target will be activated.


Teams will score points for each team member that destroys the active target.

After destroying the target team should attempt to stop other teams from destroying the target



Special Abilities


HQZapping other players and destroying the in-field targets accumulates special points.

Special points are required to activate the special abilities available as indicated below;




Rapid Fire

Rapid fire is achieved by zapping 2 players in a row.

You retain rapid fire until you are hit or until you have fired 50 shots


If you zap 10 players in a row, without being hit yourself, then you become invulnerable for 10 seconds


Payback allows you to come straight back to life after you have been deactivated. Keep you button pressed for 2 seconds when you are hit


Nukes deactivate every opponent in the Arena, no matter where they are. Hold the button down for 2 seconds to launch a nuke but stay alive until activated. (15 Special points minimum)






Zap opponent

(own team)




( -100 )








Players are not allowed to obstruct a target


Only one target is active at a time and each target is only active for 2 minutes

Targets are selected randomly and only 5 out of 6 targets will be used.


Scoring time: 10 minutes


Warbot/Navigator/Guardian are not active