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'There can be
only one'
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Players are Immortals
struggling to eliminate all opponents and claim the prize as the last player
remaining.
Players have unlimited
shots and unlimited missiles.
At the start of the
mission, both shots and missiles fire very slowly.
As the mission progresses
however, the shot and missile speed increases until it reaches a maximum at the
climax of the mission.
Zapping players will build
up special points, but the only way to eliminate an opponent is to missile
them.
When a player is removed
from a mission in this manner, their score and special points are awarded to
the player that eliminated them.
Destroying the in-field
targets also awards special points. Special points can be used to
activate the following special abilities:
Reset: Allows a player to missile or shoot an opponent who
they have just zapped. To activate, press the feature button whilst
activated.
This costs 10sp initially,
but drops to 5sp towards end of mission.
Shield: Provides temporary protection from missiles. To
activate, press the feature button and lasts until player is reactivated or 10
seconds has passes.
This Costs 5sp initially
and increases to 30sp towards the end of the mission.
As the mission progresses
the down time increases slightly and Players also become more vulnerable to
being zapped while they are down.
Near the end of the
mission it is possible to zap a player repeatedly while they are down without
needing to use resets and the missiles also become so quick that it can become
difficult to zap an opponent with normal shots.
The mission will
automatically end when the time limit has expired or only one player remains.
The Navigator, Guardian,
Warbot and Beacons are not active.
Game
Length: 15
minutes
Skill
Levels: All players play at the same level.
Scoring:
Event |
Score |
Special Points |
Zap opponent |
100 |
1 |
Missile opponent |
500 + opponent's score |
2 + opponent's sp |
Destroy Target |
801 |
5 |