|
Gladiator
|
|
Individual
Game
The objective is simple, eliminate as many
other player from the arena in the time allowed.
The winning player is the highest scoring gladiator
still active in the arena at the end of the contest
Partners
Game
Working with your partner, the objective is
to banish as many pairs from the arena in the time.
The winning partners are the pair with the
highest combined score with both members active in the arena at the end of the
contest.
When a member of a partnership is eliminated
from the game the remaining partner(s) will also be killed out of the game.
Team
Game
The contest is only complete and the winners
declared, when all members of the opposing team have been eliminated, there are
no time restraints
General
Rules
The number of lives that a player begins with
depends on their level. The higher the level, the fewer starting lives.
When zapped, a player is deactivated for 6
seconds and a life is lost.
When players have 10 or less lives they
receive a Low Lives warning and when below 5 lives the player receives a Lives
Critical warning.
When all lives have been exhausted, it is
Game Over and the player is eliminated from the contest.
Additional lives can be gained by zapping
opponents (handicapping applies), and by destroying the targets.
There are no special abilities available;
players must depend on their raw skill to win.
The Navigator/Guardian/Warbot and Beacons are
not active.
All players are deactivated by a single shot
from an opponent.
Individual and team contests last 15 minutes
Lives
Mission Level |
Skill Levels |
Initial Lives Allocated |
Additional Lives
available |
|
Destroying Targets |
Zapping Opponents |
|||
1 |
1, 2, 3 |
30 |
4 |
0.25 +/- 0.04 Mission level diff |
2 |
4, 5, 6 |
25 |
3 |
0.25 +/- 0.04 Mission level diff |
3 |
7, 8, 9 |
20 |
2 |
0.25 +/- 0.04 Mission level diff |
Scoring:
Target |
Zap opponent |
Zap Colleague |
801 |
100 |
-50 |