But
the Marines are trapped in-between
The objective of this role play mission is to collect as many
points as possible off the opposing teams.
Players have unlimited lives and ammunition, this is a timed
mission. Scoring time is 10 minutes
|
Predator (1
per 8 players) Single shot to deactivate an Alien or Marine Can take multiple shots from Aliens or Marine before being
de-activated for 10 seconds (6 sec safe time) 10 sec shield activation for 10 special points Shot speed limited to 2 shots per second Missiles always available. Nukes available with 100 Special Points Predators act alone |
Green
|
|
Alien (5 per
8 players) 6 shots to deactivate a Predator 3 shots to deactivate a Marine Only 2 second deactivation time Shot Speed at 5 shots per second Nukes available with 100 Special Points Aliens best tactic is swamming |
Red
|
|
Marines (2
per 8 players) Takes 6 shots to deactivate a Predator (1 point) Takes 2 shots to deactivate an Alien (1 point) Rapid fire activates with 1 Special Points Nukes available with 25 Special Points, worth 10 scoring points. 6 second deactivation time (3 sec safe time) Shot speed at 3 shots per second The Warbot/Nav/Guardian
works exclusively for the Marines. |
Blue
|
Special Points
Special points are required to activate character special features
such as Rapid fire, Invulnerability and Nukes
Destroying a Targets = 5 special points
Deactivation of an opponent = 1 special point
Zap and opponent 1pt
Zap own team -1pt
Missile an opponent 10pts
Missile own team -10pts
Detonate a Nuke 20pts
Destroy a Target 10pts
Mission set up
|
Alien
|
Marine
|
Predator
|
Toughness |
2 |
3 |
6 |
Shot Power |
1 |
1 |
3 |
Safe |
1.5 |
3 |
6 |
Reset |
0.1 |
3 |
4 |
Shot speed |
5 |
3 |
2 |
Rapid fire |
|
1/1000 |
|
Invulnerability |
|
|
5 |
Missiles SP |
99 |
99 |
0 |
Nuke SP |
99 |
25 |
99 |
Warbot/Nav/Guardian |
20/10 |
0 |
20/10 |
|
|
|
|