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This mission is a test of a
players stealth and subterfuge. You need to be able to sneak up on your
opponents without being seen or heard.
Players can be
in one of two modes of play, either in shot mode or in missile mode. When a player
is in shot mode, they can fire shots or missiles.
The visible
lights will flash dimly and they can be locked onto normally.
When a player is in missile
mode, the player can only fire missiles, however the missiles lock-on
will be faster than the missiles of a player in Shot mode.
Visible lights will also be
off and other players will be unable to obtain a normal lock-on tone to the
player, but will be able to obtain a missile lock-on tone.
Players can change between
modes at will after the start of the mission by pressing the feature button for
2 seconds. This can be done while the player is up or down.
A
player who becomes missile-locked will have their visible lights brighten to
full intensity. The lights will gradually fade back to their normal state.
There
are three variations of this mission: individual, team and partners.
A player who is zapping an
in-field target will have their lights brighten to full intensity.
A single shot or missile will
deactivate an opponent, however a player deactivated by a shot remains
deactivated for less time than a player deactivated by a missile.
Players on skill levels 1-3 automatically revert to
shot mode when they are deactivated. Players on levels 4-9 remain in whatever
mode they were in.
The Guardian/Wabot/Navigator
will activate randomly throughout the mission.
If a player zaps them while
it is activated, they will help the player by brightening the visible lights of
all of the opponents for a period of time.
Scoring time: 10 minutes.
Scoring:
Event |
Score |
Zap opponent |
100 + 5 x level diff. |
Zap own team member |
-50 |
Missile opponent |
500 + 20 x level diff. |
Missile own team member |
-250 |
Destroy in-field target |
651 |