At the start of the mission players will be
allocated a team colour
Each player starts with 3 lives; players can
gain lives by zapping players in the other teams
Each time
you are shot you will lose a life, if you run out of lives you have been
conquered
and will
change colour and join the team of the last person to zap you
Players can change team numerous times during
the mission.
When only one colour remains then that team has
conquered the arena and wins that round.
The computer will then randomly reallocate
players to new teams and the mission restarts.
There are 3 levels of player in the mission;
The higher ranked players have additional
handicaps as per the chart below;
Mission level |
Standard skill level |
Lives Initial / Maximum |
Shoot own team |
Life bonus Per zap |
1 |
1-3 |
4 / 5 |
No effect |
1/2 Life |
2 |
4-6 |
3 / 4 |
Deactivated |
1/2 Life |
3 |
7-9 |
3 / 4 |
Deactivated lose 100 pts |
1/3 Life |
Players get an initial 100 pts for zapping an
opponent; this increases by 30 point’s every time
you zap an opponent until you are conquered, up
to
a maximum of 400 pts
Targets reward players with 650
pts + fully re-supply lives but can only be destroyed once in each mission